1 |
if (con == 0) |
2 |
{ |
3 |
if (instance_exists(obj_mainchara) && point_in_rectangle(obj_mainchara.x, obj_mainchara.y, 740, 280, 780, 440)) |
4 |
{ |
5 |
con = 1; |
6 |
x += sprite_width; |
7 |
image_xscale = 2; |
8 |
timer = shotSpeed - 2; |
9 |
speed = 1; |
10 |
} |
11 |
} |
12 |
if (con == 1) |
13 |
{ |
14 |
direction = point_direction(x + (sprite_width / 2), y + (sprite_height / 2), obj_mainchara.x + 10, obj_mainchara.y + 20); |
15 |
speed = 4; |
16 |
timer++; |
17 |
if (timer >= shotSpeed) |
18 |
{ |
19 |
spear = instance_create(x + (sprite_width / 2), y + 65, obj_virospear); |
20 |
spear.direction = point_direction(spear.x, spear.y, obj_mainchara.x + 10, obj_mainchara.y + 20); |
21 |
spear.image_angle = spear.direction; |
22 |
spear.depth = depth - 20; |
23 |
shotSpeed = random(20) + 50; |
24 |
timer = 0; |
25 |
} |
26 |
} |
27 |
if (con == 3) |
28 |
{ |
29 |
direction = point_direction(x, y, obj_mainchara.x, obj_mainchara.y); |
30 |
direction *= 180; |
31 |
speed = 8; |
32 |
con = 4; |
33 |
} |