Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_ow_viromaze2_viro_Collision_obj_mainchara

(view raw script w/o annotations or w/e)
1
if (instance_exists(obj_overworld_bulletarea))
2
{
3
    obj_overworld_bulletarea.x = room_width;
4
    obj_overworld_bulletarea.y = room_height;
5
}
6
engage = instance_create(x, y, obj_chaseenemy);
7
engage.myencounter = 55;
8
engage.sprite_index = sprite_index;
9
engage.image_xscale = image_xscale;
10
engage.image_yscale = image_yscale;
11
engage.touchsprite = spr_virovirokun_hurt;
12
engage.radius = 1;
13
engage.moveradius = 0;
14
engage.pacetype = 9;
15
engage.chasetype = 3;
16
engage.alertskip = 1;
17
engage.ignoresolid = 0;
18
instance_destroy();