1 |
if (instance_exists(obj_overworld_bulletarea)) |
2 |
{ |
3 |
obj_overworld_bulletarea.x = room_width; |
4 |
obj_overworld_bulletarea.y = room_height; |
5 |
} |
6 |
engage = instance_create(x, y, obj_chaseenemy); |
7 |
engage.myencounter = 55; |
8 |
engage.sprite_index = sprite_index; |
9 |
engage.image_xscale = image_xscale; |
10 |
engage.image_yscale = image_yscale; |
11 |
engage.touchsprite = spr_virovirokun_hurt; |
12 |
engage.radius = 1; |
13 |
engage.moveradius = 0; |
14 |
engage.pacetype = 9; |
15 |
engage.chasetype = 3; |
16 |
engage.alertskip = 1; |
17 |
engage.ignoresolid = 0; |
18 |
instance_destroy(); |