|
1
|
hasitems = global.litem[0] != 0;
|
|
2
|
if (global.interact == 5)
|
|
3
|
{
|
|
4
|
currentmenu = global.menuno;
|
|
5
|
if (global.menuno < 6)
|
|
6
|
currentspot = global.menucoord[global.menuno];
|
|
7
|
if (button1_p())
|
|
8
|
{
|
|
9
|
if (global.menuno == 5)
|
|
10
|
{
|
|
11
|
if (global.menucoord[5] == 0)
|
|
12
|
{
|
|
13
|
global.menuno = 9;
|
|
14
|
script_execute(scr_litemuseb, global.menucoord[1], global.litem[global.menucoord[1]]);
|
|
15
|
}
|
|
16
|
if (global.menucoord[5] == 1)
|
|
17
|
{
|
|
18
|
global.menuno = 9;
|
|
19
|
script_execute(scr_litemdesc, global.litem[global.menucoord[1]]);
|
|
20
|
script_execute(scr_writetext, 0, "x", 0, 0);
|
|
21
|
}
|
|
22
|
if (global.menucoord[5] == 2)
|
|
23
|
{
|
|
24
|
dontthrow = 0;
|
|
25
|
dontthrowtype = 0;
|
|
26
|
global.menuno = 9;
|
|
27
|
if (global.litem[global.menucoord[1]] == 5)
|
|
28
|
dontthrow = 1;
|
|
29
|
if (global.litem[global.menucoord[1]] == 9)
|
|
30
|
{
|
|
31
|
dontthrow = 1;
|
|
32
|
dontthrowtype = 1;
|
|
33
|
}
|
|
34
|
if (global.litem[global.menucoord[1]] == 11)
|
|
35
|
{
|
|
36
|
dontthrow = 1;
|
|
37
|
dontthrowtype = 2;
|
|
38
|
}
|
|
39
|
if (dontthrow == 0)
|
|
40
|
{
|
|
41
|
i = round(random(30));
|
|
42
|
if (i == 0)
|
|
43
|
global.msg[0] = stringsetsubloc("* You bid a quiet farewell to the ~1.", global.litemname[global.menucoord[1]], "obj_overworldc_slash_Step_0_gml_34_0_b");
|
|
44
|
if (i == 1)
|
|
45
|
global.msg[0] = stringsetsubloc("* You put the ~1 on the ground and gave it a little pat.", global.litemname[global.menucoord[1]], "obj_overworldc_slash_Step_0_gml_34_0");
|
|
46
|
if (i == 2)
|
|
47
|
global.msg[0] = stringsetsubloc("* You threw the ~1 on the ground like the piece of trash it is.", global.litemname[global.menucoord[1]], "obj_overworldc_slash_Step_0_gml_36_0");
|
|
48
|
if (i == 3)
|
|
49
|
global.msg[0] = stringsetsubloc("* You abandoned the ~1.", global.litemname[global.menucoord[1]], "obj_overworldc_slash_Step_0_gml_38_0_b");
|
|
50
|
if (i > 3)
|
|
51
|
global.msg[0] = stringsetsubloc("* The ~1 was thrown away.", global.litemname[global.menucoord[1]], "obj_overworldc_slash_Step_0_gml_38_0");
|
|
52
|
global.msg[0] += "/%";
|
|
53
|
if (global.litem[global.menucoord[1]] == 8)
|
|
54
|
{
|
|
55
|
global.msg[0] = stringsetloc(* What Egg?Wait for inputClose Message"* What Egg?/%", "obj_overworldc_slash_Step_0_gml_42_0"
);
|
|
56
|
if (global.flag[263 fridge_egg_status] == 0)
|
|
57
|
global.flag[263 fridge_egg_status] = 1;
|
|
58
|
}
|
|
59
|
script_execute(scr_writetext, 0, "x", 0, 0);
|
|
60
|
script_execute(scr_litemshift, global.menucoord[1], 0);
|
|
61
|
}
|
|
62
|
if (dontthrow == 1)
|
|
63
|
{
|
|
64
|
if (dontthrowtype == 0)
|
|
65
|
{
|
|
66
|
global.msc = 10;
|
|
67
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(global.msc);
|
|
68
|
script_execute(scr_writetext, 10, "x", 0, 0);
|
|
69
|
}
|
|
70
|
else if (dontthrowtype == 1)
|
|
71
|
{
|
|
72
|
msgsetloc(0, * (You fumbled and caught them.Delay 11 You can't throw these away!)Wait for inputClose Message"* (You fumbled and caught them^1. You can't throw these away!)/%", "obj_overworldc_slash_Step_0_gml_61_0"
);
|
|
73
|
script_execute(scr_writetext, 0, "x", 0, 0);
|
|
74
|
}
|
|
75
|
else if (dontthrowtype == 2)
|
|
76
|
{
|
|
77
|
msgsetloc(0, * (You didn't quite understand why...)Wait for input"* (You didn't quite understand why...)/", "obj_overworldc_slash_Step_0_gml_66_0"
);
|
|
78
|
msgnextloc(* (But, the thought of discarding it felt very wrong.)Wait for inputClose Message"* (But, the thought of discarding it felt very wrong.)/%", "obj_overworldc_slash_Step_0_gml_67_0"
);
|
|
79
|
script_execute(scr_writetext, 0, "x", 0, 0);
|
|
80
|
}
|
|
81
|
}
|
|
82
|
}
|
|
83
|
}
|
|
84
|
if (global.menuno == 3)
|
|
85
|
{
|
|
86
|
global.menuno = 9;
|
|
87
|
script_execute(scr_litemuseb, global.menucoord[3], global.phone[global.menucoord[3]]);
|
|
88
|
}
|
|
89
|
if (global.menuno == 1)
|
|
90
|
{
|
|
91
|
global.menuno = 5;
|
|
92
|
global.menucoord[5] = 0;
|
|
93
|
}
|
|
94
|
if (global.menuno == 0)
|
|
95
|
global.menuno += (global.menucoord[0] + 1);
|
|
96
|
if (global.menuno == 3)
|
|
97
|
{
|
|
98
|
script_execute(scr_phonename);
|
|
99
|
global.menucoord[3] = 0;
|
|
100
|
}
|
|
101
|
if (global.menuno == 1)
|
|
102
|
{
|
|
103
|
if (global.litem[0] != 0)
|
|
104
|
{
|
|
105
|
global.menucoord[1] = 0;
|
|
106
|
script_execute(scr_litemname);
|
|
107
|
}
|
|
108
|
else
|
|
109
|
{
|
|
110
|
global.menuno = 0;
|
|
111
|
}
|
|
112
|
}
|
|
113
|
}
|
|
114
|
if (up_p())
|
|
115
|
{
|
|
116
|
if (global.menuno == 0)
|
|
117
|
{
|
|
118
|
if (global.menucoord[0] != 0)
|
|
119
|
global.menucoord[0] -= 1;
|
|
120
|
}
|
|
121
|
if (global.menuno == 1)
|
|
122
|
{
|
|
123
|
if (global.menucoord[1] != 0)
|
|
124
|
global.menucoord[1] -= 1;
|
|
125
|
}
|
|
126
|
if (global.menuno == 3)
|
|
127
|
{
|
|
128
|
if (global.menucoord[3] != 0)
|
|
129
|
global.menucoord[3] -= 1;
|
|
130
|
}
|
|
131
|
}
|
|
132
|
if (down_p())
|
|
133
|
{
|
|
134
|
if (global.menuno == 0)
|
|
135
|
{
|
|
136
|
if (global.menucoord[0] != 2)
|
|
137
|
global.menucoord[0] += 1;
|
|
138
|
}
|
|
139
|
if (global.menuno == 1)
|
|
140
|
{
|
|
141
|
if (global.menucoord[1] != 7)
|
|
142
|
{
|
|
143
|
if (global.litem[global.menucoord[1] + 1] != 0)
|
|
144
|
global.menucoord[1] += 1;
|
|
145
|
}
|
|
146
|
}
|
|
147
|
if (global.menuno == 3)
|
|
148
|
{
|
|
149
|
if (global.menucoord[3] != 7)
|
|
150
|
{
|
|
151
|
if (global.phone[global.menucoord[3] + 1] != 0)
|
|
152
|
global.menucoord[3] += 1;
|
|
153
|
}
|
|
154
|
}
|
|
155
|
}
|
|
156
|
if (button2_p() && buffer >= 0)
|
|
157
|
{
|
|
158
|
if (global.menuno == 0)
|
|
159
|
{
|
|
160
|
global.menuno = -1;
|
|
161
|
global.interact = 0;
|
|
162
|
}
|
|
163
|
else if (global.menuno <= 3)
|
|
164
|
{
|
|
165
|
global.menuno = 0;
|
|
166
|
}
|
|
167
|
if (global.menuno == 5)
|
|
168
|
global.menuno = 1;
|
|
169
|
}
|
|
170
|
if (right_p())
|
|
171
|
{
|
|
172
|
if (global.menuno == 5)
|
|
173
|
{
|
|
174
|
if (global.menucoord[5] != 2)
|
|
175
|
global.menucoord[5] += 1;
|
|
176
|
}
|
|
177
|
}
|
|
178
|
if (left_p())
|
|
179
|
{
|
|
180
|
if (global.menuno == 5)
|
|
181
|
{
|
|
182
|
if (global.menucoord[5] != 0)
|
|
183
|
global.menucoord[5] -= 1;
|
|
184
|
}
|
|
185
|
}
|
|
186
|
if (button3_p() && threebuffer <= 0)
|
|
187
|
{
|
|
188
|
if (global.menuno == 0)
|
|
189
|
{
|
|
190
|
global.menuno = -1;
|
|
191
|
global.interact = 0;
|
|
192
|
with (obj_mainchara)
|
|
193
|
threebuffer = 2;
|
|
194
|
}
|
|
195
|
}
|
|
196
|
if (currentmenu < global.menuno && global.menuno != 9)
|
|
197
|
{
|
|
198
|
selnoise = 1;
|
|
199
|
}
|
|
200
|
else if (global.menuno >= 0 && global.menuno < 6)
|
|
201
|
{
|
|
202
|
if (currentspot != global.menucoord[global.menuno])
|
|
203
|
movenoise = 1;
|
|
204
|
}
|
|
205
|
}
|
|
206
|
if (global.menuno == 9 && instance_exists(obj_dialoguer) == false)
|
|
207
|
{
|
|
208
|
global.menuno = -1;
|
|
209
|
global.interact = 0;
|
|
210
|
}
|
|
211
|
if (selnoise == 1)
|
|
212
|
{
|
|
213
|
snd_play(snd_select);
|
|
214
|
selnoise = 0;
|
|
215
|
}
|
|
216
|
if (movenoise == 1)
|
|
217
|
{
|
|
218
|
snd_play(snd_menumove);
|
|
219
|
movenoise = 0;
|
|
220
|
}
|
|
221
|
if (scr_debugscr_debug
function scr_debug()
{
return 0;
}
())
|
|
222
|
{
|
|
223
|
}
|
|
224
|
threebuffer--;
|