1 |
if (type == 0) |
2 |
{ |
3 |
timer++; |
4 |
image_alpha += 0.1; |
5 |
image_xscale += (sin(timer / 2) * 0.2); |
6 |
image_yscale += (sin(timer / 2) * 0.2); |
7 |
if (timer >= 30) |
8 |
{ |
9 |
var bulletcount = 16; |
10 |
var randodir = random(60); |
11 |
for (var i = 0; i < bulletcount; i++) |
12 |
{ |
13 |
shot = instance_create(x, y, obj_overworldbulletparent); |
14 |
shot.sprite_index = sprite_index; |
15 |
shot.image_xscale = 2; |
16 |
shot.image_yscale = 2; |
17 |
shot.speed = 1; |
18 |
shot.active = 1; |
19 |
shot.friction = -0.4; |
20 |
shot.target = 3; |
21 |
shot.damage = 15; |
22 |
shot.direction = ((360 / bulletcount) * i) + randodir; |
23 |
if (global.flag[8 simplify_vfx] == 0) |
24 |
{ |
25 |
shot.image_blend = make_color_hsv(random(255), 120, 255); |
26 |
with (shot) |
27 |
scr_script_delayedscr_script_delayedfunction scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_afterimage_grow, 10); |
28 |
} |
29 |
} |
30 |
snd_play(snd_explosion_firework); |
31 |
instance_destroy(); |
32 |
} |
33 |
} |
34 |
if (type == 1) |
35 |
{ |
36 |
timer++; |
37 |
image_alpha += 0.1; |
38 |
image_xscale += (sin(timer / 2) * 0.2); |
39 |
image_yscale += (sin(timer / 2) * 0.2); |
40 |
if ((dir == "right" && x >= 140) || (dir == "left" && x <= (room_width - 140))) |
41 |
{ |
42 |
var bulletcount = 12; |
43 |
var randodir = random(120); |
44 |
for (var i = 0; i < bulletcount; i++) |
45 |
{ |
46 |
shot = instance_create(x, y, obj_overworldbulletparent); |
47 |
shot.sprite_index = spr_spamtonhead; |
48 |
shot.image_speed = 0; |
49 |
shot.image_index = choose(0, 0, 0, 1, 1, 1, 2, 3); |
50 |
shot.speed = 1; |
51 |
shot.active = 1; |
52 |
shot.friction = -0.4; |
53 |
shot.target = 3; |
54 |
shot.damage = 15; |
55 |
shot.direction = ((360 / bulletcount) * i) + randodir; |
56 |
if (global.flag[8 simplify_vfx] == 0) |
57 |
{ |
58 |
with (shot) |
59 |
scr_script_delayedscr_script_delayedfunction scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_afterimage_grow, 10); |
60 |
} |
61 |
} |
62 |
snd_play_pitch(snd_explosion_firework, 1.4); |
63 |
instance_destroy(); |
64 |
} |
65 |
} |