Deltarune (Chapter 2) script viewer

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gml_Object_obj_overworldbullet_fireworks_Create_0

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type = 0;
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image_xscale = 1;
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image_yscale = 1;
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image_alpha = 0;
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con = 0;
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timer = 0;
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type = 0;
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if (room == room_dw_mansion_dininghall)
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    type = 1;
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if (type == 0)
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{
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    sprite_index = spr_bullet_laser_circle;
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    snd_play(snd_firework_send);
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    vspeed = -20 - random(3);
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    friction = 1;
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}
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else
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{
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    snd_play_pitch(snd_firework_send, 0.5);
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    sprite_index = spr_pipis_egg;
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    image_speed = 0;
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    image_index = 0;
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    if (x > room_width)
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    {
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        dir = "left";
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        hspeed = -12 - random(3);
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    }
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    if (x < 0)
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    {
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        dir = "right";
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        hspeed = 12 + random(3);
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    }
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}