Deltarune (Chapter 2) script viewer

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gml_Object_obj_overworld_poppup_backup_Draw_0

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1
frameIndex = floor(image_index);
2
draw_self();
3
if (topsprite != 0)
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{
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    if (frameIndex == 0)
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        draw_sprite_ext(topsprite, 0, x + topxoff, (y + topyoff) - 14, 2, 2, 0, c_white, 1);
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    if (frameIndex == 1)
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        draw_sprite_ext(topsprite, 0, x + topxoff, (y + topyoff) - 34, 2, 2, -5, c_white, 1);
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    if (frameIndex == 2 || frameIndex == 3 || frameIndex == 4 || frameIndex == 5 || frameIndex == 6)
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        draw_sprite_ext(topsprite, 0, (x + topxoff) - 2, (y + topyoff) - 42, 2, 2, -10, c_white, 1);
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}