1 |
showArea = scr_debug() ? 1 : 0; |
2 |
image_alpha = 0; |
3 |
depth = 777777; |
4 |
keepHidden = 0; |
5 |
active = 0; |
6 |
cancel = 0; |
7 |
onlyActiveIfBulletsExist = 0; |
8 |
onlyActiveIfSpecialObjectExists = 0; |
9 |
specialObject = 0; |
10 |
checkid = id; |
11 |
extflag = 0; |
12 |
timer = 0; |
13 |
ignorebuffer = 0; |
14 |
if (!i_ex(obj_battlealphaer)) |
15 |
instance_create(0, 0, obj_battlealphaer); |
16 |
if (!i_ex(obj_battleLayerHighlight)) |
17 |
instance_create(0, 0, obj_battleLayerHighlight); |
18 |
if (showArea == 0) |
19 |
image_alpha = 0; |
20 |
if (showArea == 1 && scr_debug()) |
21 |
image_alpha = 0.1; |
22 |
checkid = id; |