Deltarune (Chapter 2) script viewer

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gml_Object_obj_omawaroid_street_Draw_0

(view raw script w/o annotations or w/e)
1
xx = (boxLeft + 4) - (x - sprite_xoffset);
2
yy = (boxTop + 4) - (y - sprite_yoffset);
3
draw_sprite_part(sprite_index, image_index, xx, yy, obj_growtangle.sprite_width - 8, obj_growtangle.sprite_height - 8, boxLeft + 5, boxTop + 5);