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1
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scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
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2
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image_alpha = 1;
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3
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if (!instance_exists(obj_heart))
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4
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instance_destroy();
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5
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wall_destroy = 1;
|
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6
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state = (irandom(1) == 0) ? -1 : 0;
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7
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boxTop = obj_growtangle.y - ((obj_growtangle.sprite_height / 2) - 4);
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8
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boxBottom = obj_growtangle.y + ((obj_growtangle.sprite_height / 2) - 4);
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9
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boxLeft = obj_growtangle.x - ((obj_growtangle.sprite_width / 2) - 4);
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|
10
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laneTimer = 0;
|
|
11
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previousLane = x;
|
|
12
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lane = x;
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|
13
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initialSpeed = 0;
|
|
14
|
forwardSprite = sprite_index;
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|
15
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turnSignal = false;
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|
16
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leftTurnSprite = spr_omawaroid_car_left_turn;
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17
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rightTurnSprite = spr_omawaroid_car_right_turn;
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18
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init = false;
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