Deltarune (Chapter 2) script viewer

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gml_Object_obj_omawaroid_policecar_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_alpha = 1;
3
if (!instance_exists(obj_heart))
4
    instance_destroy();
5
wall_destroy = 1;
6
state = (irandom(1) == 0) ? -1 : 0;
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boxTop = obj_growtangle.y - ((obj_growtangle.sprite_height / 2) - 4);
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boxBottom = obj_growtangle.y + ((obj_growtangle.sprite_height / 2) - 4);
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boxLeft = obj_growtangle.x - ((obj_growtangle.sprite_width / 2) - 4);
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laneTimer = 0;
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previousLane = x;
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lane = x;
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initialSpeed = 0;
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forwardSprite = sprite_index;
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turnSignal = false;
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leftTurnSprite = spr_omawaroid_car_left_turn;
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rightTurnSprite = spr_omawaroid_car_right_turn;
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init = false;