1 | myinteract = 3; |
2 | global.msc = 0; |
3 | global.typer = 30; |
4 | global.fc = 1; |
5 | global.fe = 0; |
6 | global.interact = 1; |
7 | if (room == room_castle_town) |
8 | { |
9 | global.fe = 1; |
10 | global.msg[0] = stringsetloc( |
11 | global.msg[1] = stringsetloc( |
12 | global.msg[2] = stringsetloc( |
13 | global.msg[3] = stringsetloc( |
14 | if (talked >= 1) |
15 | { |
16 | global.msg[0] = stringsetloc( |
17 | global.msg[1] = stringsetloc( |
18 | global.msg[2] = stringsetloc( |
19 | } |
20 | } |
21 | talked += 1; |
22 | mydialoguer = instance_create(0, 0, obj_dialoguer); |