Deltarune (Chapter 2) script viewer

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gml_Object_obj_npc_susiedark_Other_10

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1
myinteract = 3;
2
global.msc = 0;
3
global.typer = 30;
4
global.fc = 1;
5
global.fe = 0;
6
global.interact = 1;
7
if (room == room_castle_town)
8
{
9
    global.fe = 1;
10
    global.msg[0] = stringsetloc(
* Oh,Delay 11 you're not dead.Delay 22
* Sweet.Wait for input
"* Oh^1, you're not dead^2.&* Sweet./", "obj_npc_susiedark_slash_Other_10_gml_13_0"
);
11
    global.msg[1] = stringsetloc(
Face 2* Got any idea what the heck this place is?Wait for input
"\\E2* Got any idea what the heck this place is?/", "obj_npc_susiedark_slash_Other_10_gml_14_0"
);
12
    global.msg[2] = stringsetloc(
Face 0* ... me neither.Wait for input
"\\E0* ... me neither./", "obj_npc_susiedark_slash_Other_10_gml_15_0"
);
13
    global.msg[3] = stringsetloc(
* Wonder if there's anyone in that building up there...?Wait for inputClose Message
"* Wonder if there's anyone in that building up there...?/%", "obj_npc_susiedark_slash_Other_10_gml_16_0"
);
14
    if (talked >= 1)
15
    {
16
        global.msg[0] = stringsetloc(
* Maybe this place is an abandoned theme park?Wait for input
"* Maybe this place is an abandoned theme park?/", "obj_npc_susiedark_slash_Other_10_gml_20_0"
);
17
        global.msg[1] = stringsetloc(
Face 0* Wait,Delay 11 where are the rides,Delay 11 then...?Wait for input
"\\E0* Wait^1, where are the rides^1, then...?/", "obj_npc_susiedark_slash_Other_10_gml_21_0"
);
18
        global.msg[2] = stringsetloc(
Face 2* Maybe they abandoned it 'cause there weren't any.Wait for inputClose Message
"\\E2* Maybe they abandoned it 'cause there weren't any./%", "obj_npc_susiedark_slash_Other_10_gml_22_0"
);
19
    }
20
}
21
talked += 1;
22
mydialoguer = instance_create(0, 0, obj_dialoguer);