Deltarune (Chapter 2) script viewer

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gml_Object_obj_npc_sign_Step_1

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1
if (setdepth == 1)
2
{
3
    scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
4
    depth += depthbonus;
5
}