Deltarune (Chapter 2) script viewer

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gml_Object_obj_npc_mansion_room_Create_0

(view raw script w/o annotations or w/e)
1
if (room == room_dw_mansion_krisroom)
2
{
3
    var bathbombs = instance_create(120, 152, obj_npc_room);
4
    bathbombs.sprite_index = spr_dw_mansion_room_kris_bathbomb;
5
    with (bathbombs)
6
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
7
    var jongler = instance_create(124, 323, obj_npc_room_animated);
8
    jongler.sprite_index = spr_dw_mansion_room_kris_book_juggling;
9
    with (jongler)
10
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
11
    var tutoriel = instance_create(448, 326, obj_npc_room_animated);
12
    tutoriel.sprite_index = spr_dw_mansion_room_kris_toriel_piano;
13
    with (tutoriel)
14
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
15
    if (global.lang == "en")
16
    {
17
        var tutorial = instance_create(378, 326, obj_npc_room_animated);
18
        tutorial.sprite_index = spr_dw_mansion_room_kris_toriel_piano;
19
        with (tutorial)
20
            scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
21
    }
22
    var jello = instance_create(124, 275, obj_npc_room_animated);
23
    jello.sprite_index = spr_dw_mansion_room_kris_knife_jello;
24
    with (jello)
25
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
26
    var calendar = instance_create(199, 345, obj_npc_room_animated);
27
    calendar.sprite_index = spr_dw_mansion_room_kris_calendar;
28
    with (calendar)
29
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
30
    var casette = instance_create(470, 266, obj_npc_room_animated);
31
    casette.sprite_index = spr_dw_mansion_room_kris_casette_floating;
32
    casette.depth = 500000;
33
    if (global.plot >= 100)
34
    {
35
        var computer = instance_create(130, 24, obj_npc_room);
36
        computer.sprite_index = spr_dw_mansion_room_kris_monitor;
37
        with (computer)
38
            scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
39
        var talktube = instance_create(437, 150, obj_npc_sign);
40
        talktube.sprite_index = spr_dw_mansion_room_kris_talk_tube;
41
        talktube.image_speed = 0;
42
        with (talktube)
43
            scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
44
    }
45
}
46
if (room == room_dw_mansion_susieroom)
47
{
48
    var book = instance_create(138, 335, obj_npc_room_animated);
49
    book.sprite_index = spr_dw_mansion_room_susie_book_vacuum;
50
    with (book)
51
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
52
    var egg = instance_create(142, 282, obj_npc_room);
53
    egg.sprite_index = spr_dw_mansion_room_susie_easter_egg;
54
    with (egg)
55
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
56
    var glitch = instance_create(447, 200, obj_npc_room_animated);
57
    glitch.sprite_index = spr_dw_mansion_room_susie_glitch;
58
    with (glitch)
59
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
60
    var computer = instance_create(130, 26, obj_npc_room);
61
    computer.sprite_index = spr_dw_mansion_room_susie_computer;
62
    with (computer)
63
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
64
    var game = instance_create(368, 330, obj_npc_room_animated);
65
    game.sprite_index = spr_dw_mansion_room_susie_video_game;
66
    with (game)
67
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
68
    var gamebroke = instance_create(450, 302, obj_npc_room_animated);
69
    gamebroke.sprite_index = spr_dw_mansion_room_susie_video_game_broken;
70
    with (gamebroke)
71
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
72
    var talktube = instance_create(124, 168, obj_npc_room);
73
    talktube.sprite_index = spr_dw_mansion_room_susie_talk_tube;
74
    with (talktube)
75
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
76
}