Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_npc_hammerguy_Draw_0

(view raw script w/o annotations or w/e)
1
if (con < 75)
2
    timer = 0;
3
if (con == 75)
4
    timer++;
5
if (con >= 71 && con <= 77)
6
{
7
    if (timer < 8)
8
    {
9
        draw_sprite_ext(spr_itemBag, item1, 448, 174, 2, 2, 0, c_white, 1);
10
        draw_sprite_ext(spr_itemBag, item2, 484, 174, 2, 2, 0, c_white, 1);
11
    }
12
    if (timer >= 8 && timer < 27)
13
    {
14
        draw_sprite_ext(spr_itemBag, 4, 448, 174, 2, 2, 0, c_white, 1);
15
        draw_sprite_ext(spr_itemBag, 4, 484, 174, 2, 2, 0, c_white, 1);
16
    }
17
    if (timer >= 27 && timer < 45)
18
    {
19
        draw_sprite_ext(spr_itemBag, 5, 448, 174, 2, 2, 0, c_white, 1);
20
        draw_sprite_ext(spr_itemBag, 5, 484, 174, 2, 2, 0, c_white, 1);
21
    }
22
    if (timer >= 45 && timer < 47)
23
    {
24
        draw_sprite_ext(spr_itemBag, 6, 448, 174, 2, 2, 0, c_white, 1);
25
        draw_sprite_ext(spr_itemBag, 6, 484, 174, 2, 2, 0, c_white, 1);
26
    }
27
    if (timer >= 47)
28
        draw_sprite_ext(spr_itemBag, item3, 466, 174, 2, 2, 0, c_white, 1);
29
}
30
if (con == 78)
31
    draw_sprite_ext(spr_itemBag, item3, 466, 174, 2, 2, 0, c_white, 1);
32
draw_self();