Deltarune (Chapter 2) script viewer

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gml_Object_obj_npc_clamguy_Other_10

(view raw script w/o annotations or w/e)
1
if (talked == 0)
2
{
3
    msgsetloc(0, 
* Oh hey hey hey hey hey.Wait for input
"* Oh hey hey hey hey hey./", "obj_npc_clamguy_slash_Other_10_gml_5_0"
);
4
    msgnextloc(
* Listen up. See that weird circle on the beach?Wait for input
"* Listen up. See that \\cYweird circle\\cW on the beach?/", "obj_npc_clamguy_slash_Other_10_gml_6_0"
);
5
    msgnextloc(
* Yesterday I waited on it,Delay 11 and something weird came out.Wait for input
"* Yesterday I \\cYwaited\\cW on it^1, and \\cYsomething weird\\cW came out./", "obj_npc_clamguy_slash_Other_10_gml_7_0"
);
6
    msgnextloc(
* Of course,Delay 11 it's not yesterday anymore,Delay 11 so too bad!Wait for inputClose Message
"* Of course^1, it's not \\cYyesterday\\cW anymore^1, so too bad!/%", "obj_npc_clamguy_slash_Other_10_gml_8_0"
);
7
}
8
else
9
{
10
    msgsetloc(0, 
* Oh hey hey hey hey hey.Wait for input
"* Oh hey hey hey hey hey./", "obj_npc_clamguy_slash_Other_10_gml_11_0"
);
11
    msgnextloc(
* When that thing showed up,Delay 11 I called it weird.Wait for input
"* When that thing showed up^1, I called it weird./", "obj_npc_clamguy_slash_Other_10_gml_12_0"
);
12
    msgnextloc(
* It sunk back into the water...Delay 11 don't think it's coming back!Wait for inputClose Message
"* It sunk back into the water..^1. don't think it's coming back!/%", "obj_npc_clamguy_slash_Other_10_gml_13_0"
);
13
}
14
talked++;
15
myinteract = 3;
16
global.msc = 0;
17
global.typer = 5;
18
global.fc = 0;
19
global.fc = 0;
20
global.interact = 1;
21
mydialoguer = instance_create(0, 0, obj_dialoguer);