|
1
|
con = 0;
|
|
2
|
if (global.flag[310 first_cheese_destroyed])
|
|
3
|
{
|
|
4
|
for (var i = 0; i < 10; i++)
|
|
5
|
{
|
|
6
|
var xpos = 260 + (60 * i);
|
|
7
|
var ypos = ((i % 2) == 0) ? 190 : 240;
|
|
8
|
instance_create(xpos, ypos, obj_mazecheese);
|
|
9
|
}
|
|
10
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (4))
|
|
11
|
{
|
|
12
|
global.interact = 1;
|
|
13
|
alarm[0] = 30; gml_Object_obj_npc_city_cheese_Alarm_0.gml
con++;
|
|
14
|
}
|
|
15
|
}
|
|
16
|
else
|
|
17
|
{
|
|
18
|
instance_create(260, 180, obj_chaseenemy);
|
|
19
|
}
|