Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_npc_acid_house_Create_0

(view raw script w/o annotations or w/e)
1
house_sprite = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(house_x, house_y, spr_acid_house);
2
house_sprite.image_index = 0;
3
house_sprite.image_speed = 0;
4
with (house_sprite)
5
    
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
6
bumped = false;