1 |
if (shadow == 0) |
2 |
{ |
3 |
shadow = instance_create(x, y, obj_marker); |
4 |
shadow.image_alpha = 0; |
5 |
shadow.sprite_index = spr_noelleShadow; |
6 |
if (room == room_dw_city_mice2 || room == room_dw_city_mice) |
7 |
shadow.depth = 800000; |
8 |
} |
9 |
if (i_ex(shadow)) |
10 |
{ |
11 |
shadow.image_alpha = 0; |
12 |
shadow.x = bbox_left + 3; |
13 |
shadow.y = bbox_bottom + 2; |
14 |
} |
15 |
if (jumping == 1) |
16 |
{ |
17 |
if (room == room_dw_city_mice2 || room == room_dw_city_mice) |
18 |
{ |
19 |
shadow.image_alpha = (-jumpy / 50) + 0.5; |
20 |
} |
21 |
else |
22 |
{ |
23 |
draw_set_alpha((-jumpy / 50) + 0.5); |
24 |
draw_set_color(c_black); |
25 |
draw_ellipse(bbox_left, bbox_top, bbox_right, bbox_bottom, false); |
26 |
draw_set_alpha(1); |
27 |
} |
28 |
} |
29 |
draw_sprite_ext(sprite_index, image_index, x, y + jumpy, image_xscale, image_yscale, image_angle, image_blend, image_alpha); |