1 | shadow = 0; |
2 | tower = 0; |
3 | con = 0; |
4 | image_speed = 0; |
5 | image_index = 0; |
6 | jumping = 0; |
7 | jumpy = 0; |
8 | image_xscale = 2; |
9 | image_yscale = 2; |
10 | jumpstyle = 0; |
11 | failureCount = 0; |
12 | failureGoal = 5; |
13 | failplus = 0; |
14 | selfFigureTimer = 0; |
15 | extflag = 0; |
16 | jostlecon = 0; |
17 | jostletimer = 0; |
18 | targetx = x + 160; |
19 | depth = -1; |
20 | target = 0; |
21 | hastarget = 0; |
22 | jumppuzzle = 0; |
23 | fallen = 0; |
24 | idealx = 280; |
25 | idealy = 260; |
26 | entranceLeft = 60; |
27 | waiting = true; |
28 | winY = 0; |
29 | scoreplusinit = 0; |
30 | bonus = 0; |
31 | autocomplete = 0; |
32 | graceperiod = 0; |
33 | if (room == room_dw_city_mice) |
34 | { |
35 | if (instance_exists(obj_controller_dw_city_mice)) |
36 | obj_controller_dw_city_mice.noelleScared = 1; |
37 | } |