|
1
|
var _camY = cameray();
|
|
2
|
for (var _lane = 0; _lane < (lanesCount + 1); _lane++)
|
|
3
|
{
|
|
4
|
var _laneX = lanesX + (_lane * lanesWidth);
|
|
5
|
if (_lane % 2)
|
|
6
|
draw_sprite_stretched_ext(spr_pixel, 0, _laneX, -10, lanesWidth, room_height + 20, c_black, lanesFadein * 0.2);
|
|
7
|
if (_lane > 0 && _lane < 4)
|
|
8
|
draw_sprite_stretched_ext(spr_pixel, 0, _laneX, -10, 2, room_height + 20, c_gray, lanesFadein);
|
|
9
|
}
|
|
10
|
var _laneEnd = ease_out_quart(lanesEndFadein, 0, 100, 1);
|
|
11
|
_laneEnd = (_camY + lanesEndY + 100) - _laneEnd;
|
|
12
|
draw_sprite_stretched_ext(spr_pixel, 0, 0, _laneEnd, room_width, 4, c_gray, lanesFadein);
|
|
13
|
draw_set_alpha(1);
|