Deltarune (Chapter 2) script viewer

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gml_Object_obj_musicalslide_Draw_0

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var _camY = cameray();
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for (var _lane = 0; _lane < (lanesCount + 1); _lane++)
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{
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    var _laneX = lanesX + (_lane * lanesWidth);
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    if (_lane % 2)
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        draw_sprite_stretched_ext(spr_pixel, 0, _laneX, -10, lanesWidth, room_height + 20, c_black, lanesFadein * 0.2);
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    if (_lane > 0 && _lane < 4)
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        draw_sprite_stretched_ext(spr_pixel, 0, _laneX, -10, 2, room_height + 20, c_gray, lanesFadein);
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}
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var _laneEnd = ease_out_quart(lanesEndFadein, 0, 100, 1);
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_laneEnd = (_camY + lanesEndY + 100) - _laneEnd;
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draw_sprite_stretched_ext(spr_pixel, 0, 0, _laneEnd, room_width, 4, c_gray, lanesFadein);
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draw_set_alpha(1);