Deltarune (Chapter 2) script viewer

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gml_Object_obj_musicalfight_speakers_Create_0

(view raw script w/o annotations or w/e)
1
image_xscale = 0;
2
image_yscale = 0;
3
state = 0;
4
timer = 0;
5
tempo = 15;
6
beatcount = 0;
7
maxbeats = 7;
8
scale = 1;
9
bulletsperbeat = 4;
10
baseangle = 0;
11
damage = -1;
12
target = -1;