Deltarune (Chapter 2) script viewer

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gml_Object_obj_musicalbullet_controller_old_Draw_0

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1
draw_sprite_ext(spr_musical_drums, 0, camerax() + 420, cameray() + 320, 1, 1, 0, c_white, 1);
2
if (difficulty >= 1)
3
    draw_sprite_ext(spr_musical_drums, 1, camerax() + 220, cameray() + 320, 1, 1, 0, c_white, 1);
4
if (difficulty >= 2)
5
    draw_sprite_ext(spr_musical_drums, 2, camerax() + 460, cameray() + 320, 1, 1, 0, c_white, 1);