1 | draw_sprite_ext(spr_musical_drums, 0, camerax() + 420, cameray() + 320, 1, 1, 0, c_white, 1); |
2 | if (difficulty >= 1) |
3 | draw_sprite_ext(spr_musical_drums, 1, camerax() + 220, cameray() + 320, 1, 1, 0, c_white, 1); |
4 | if (difficulty >= 2) |
5 | draw_sprite_ext(spr_musical_drums, 2, camerax() + 460, cameray() + 320, 1, 1, 0, c_white, 1); |