Deltarune (Chapter 2) script viewer

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gml_Object_obj_musicalbullet_controller_old_Create_0

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1
con = 0;
2
difficulty = obj_sweet_enemy.musical_bullet_difficulty;
3
obj_sweet_enemy.musical_bullet_difficulty++;
4
bullettimermax = 16;
5
if (difficulty >= 1)
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    bullettimermax = 16;
7
if (difficulty >= 2)
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    bullettimermax = 16;
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timer = bullettimermax - 1;
10
enemy_count = 1;
11
skip_bullet = 0;
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skip_bullet_count = 0;
13
sfxtimer = 0;
14
made = 0;
15
init = 0;
16
stop_song = 0;