Deltarune (Chapter 2) script viewer

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gml_Object_obj_musicalbullet_controller_Create_0

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1
con = 0;
2
x1 = obj_growtangle.x + 90;
3
y1 = obj_growtangle.y + 100;
4
times = 1;
5
bullettimermax = 1;
6
forcedir = 0;
7
difficulty = obj_sweet_enemy.musical_bullet_difficulty;
8
obj_sweet_enemy.musical_bullet_difficulty++;
9
enemy_count = 1;
10
skip_bullet = 0;
11
skip_bullet_count = 0;
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made = 0;
13
init = 0;
14
solotimerprevious = 0;