Deltarune (Chapter 2) script viewer

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gml_Object_obj_musicalbattlebullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
destroyonhit = 0;
3
image_xscale = 2;
4
image_yscale = image_xscale;
5
image_speed = 0;
6
image_index = 0;
7
soundTimeStep = audio_sound_get_track_position(global.batmusic[1]);
8
variant = 0;
9
varianty = 0;
10
init = 0;
11
failed = 0;