1 | timer = 0; |
2 | con = 0; |
3 | typetext = " frames"; |
4 | solotimer = 0; |
5 | backingtimer = 0; |
6 | partfocus = 0; |
7 | remlooped = -1; |
8 | loopbuffer = 0; |
9 | snd_stop_all(); |
10 | backing_music = audio_play_sound(cyber_battle_backing, 90, 1); |
11 | solo_music = audio_play_sound(cyber_battle_backing_solo, 90, 1); |
12 | backing_audio_length = audio_sound_length(backing_music); |
13 | main_audio_length = audio_sound_length(solo_music); |