Deltarune (Chapter 2) script viewer

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gml_Object_obj_musical_sync_test_Create_0

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timer = 0;
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con = 0;
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typetext = " frames";
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solotimer = 0;
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backingtimer = 0;
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partfocus = 0;
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remlooped = -1;
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loopbuffer = 0;
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snd_stop_all();
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backing_music = audio_play_sound(cyber_battle_backing, 90, 1);
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solo_music = audio_play_sound(cyber_battle_backing_solo, 90, 1);
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backing_audio_length = audio_sound_length(backing_music);
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main_audio_length = audio_sound_length(solo_music);