Deltarune (Chapter 2) script viewer

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gml_Object_obj_musical_path_trajectory_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
timer = 0;
3
parent = -1;
4
circle1alpha = 0;
5
circle1radius = 31;
6
circle1width = 2;
7
circle1color = c_lime;
8
circle2alpha = 0;
9
circle2radius = 75;
10
circle2width = 4;
11
depth = obj_heart.depth + 1;