Deltarune (Chapter 2) script viewer

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gml_Object_obj_musical_note_bullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
destroyable = 1;
3
f = 2;
4
bultype = 0;
5
angle_speed = 0;
6
destroypoints = 1;
7
timer = 0;
8
copymake = 0;
9
grow = 0;
10
growtimer = 0;
11
growb = 0;