1 | with (obj_writer) |
2 | instance_destroy(); |
3 | if (obj_sweet_enemy.hurtstate2 == 1) |
4 | { |
5 | if (obj_kk_enemy.hurtstate2 == 1 || obj_hatguy_enemy.hurtstate2 == 1) |
6 | msgsetloc(0, |
7 | else |
8 | msgsetloc(0, |
9 | obj_sweet_enemy.stoppeddancingcounter++; |
10 | } |
11 | if (obj_kk_enemy.hurtstate2 == 1) |
12 | { |
13 | if (obj_hatguy_enemy.hurtstate2 == 1) |
14 | msgsetloc(0, |
15 | else |
16 | msgsetloc(0, |
17 | obj_sweet_enemy.stoppeddancingcounter++; |
18 | } |
19 | if (obj_hatguy_enemy.hurtstate2 == 1) |
20 | { |
21 | msgsetloc(0, |
22 | obj_sweet_enemy.stoppeddancingcounter++; |
23 | } |
24 | scr_battletext_default |
25 | d = 1; |