Deltarune (Chapter 2) script viewer

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gml_Object_obj_musical_battle_end_Create_0

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1
con = 0;
2
init = 0;
3
drawground = 0;
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siner = 0;
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snd_free_all();
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depth = -100;
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xx = camerax();
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yy = cameray();
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cx = camerax() + 320;
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cy = cameray() + 240;