Deltarune (Chapter 2) script viewer

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gml_Object_obj_MovingPlat_dw_cyber_music_final_Draw_0

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draw_self();
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if (i_ex(obj_mainchara))
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{
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    if (obj_mainchara.battlemode == 1)
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    {
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        if (myalpha != 1)
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            myalpha = lerp(myalpha, 1, 0.25);
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    }
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    else if (myalpha != 0)
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    {
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        myalpha = lerp(myalpha, 0, 0.35);
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    }
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}
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draw_sprite_ext(spr_MovingPlat_dw_cyber_music_final_battle, image_index, x, y, 2, 2, 0, c_white, myalpha);