1 | if (room == room_dw_mansion_traffic) |
2 | { |
3 | if (con == 0) |
4 | { |
5 | snd_play(snd_noise); |
6 | obj_controller_mansion_traffic.victory = true; |
7 | if (instance_exists(obj_forcefield)) |
8 | { |
9 | with (obj_forcefield) |
10 | instance_destroy(); |
11 | } |
12 | con++; |
13 | } |
14 | } |