Deltarune (Chapter 2) script viewer

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gml_Object_obj_mouseTrigger_Other_10

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1
if (room == room_dw_mansion_traffic)
2
{
3
    if (con == 0)
4
    {
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        snd_play(snd_noise);
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        obj_controller_mansion_traffic.victory = true;
7
        if (instance_exists(obj_forcefield))
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        {
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            with (obj_forcefield)
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                instance_destroy();
11
        }
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        con++;
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    }
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}