Deltarune (Chapter 2) script viewer

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gml_Object_obj_mouseTrigger_Draw_0

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draw_self();
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image_index = 1;
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if (obj_controller_mansion_traffic.victory && instance_exists(obj_traffic_car))
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    image_index = 0;
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else
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    image_index = 1;
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if (image_index == 0)
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    draw_amount = 10;
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if (image_index == 1)
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{
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    if (draw_amount > 0)
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        draw_amount = lerp(draw_amount, 0, 0.1);
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    else
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        draw_amount = 0;
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}
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draw_sprite_ext(sprite_index, 0, x, y, 2, 2, 0, c_white, draw_amount);
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draw_sprite_ext(spr_mansiontraffic_alert, 0, x + 6, y + 16, 2, 2, 0, c_white, 1);
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draw_sprite_ext(spr_mansiontraffic_alert, 1, x + 6, y + 16, 2, 2, 0, c_white, draw_amount);