Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_mouseballoon_pillar_release_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
draw_sprite_ext(spr_bg_city_balloon_carrier, 0, x - 12, (y - 70) + fakeballoony, 2, 2, 0, c_white, 1);
3
fakeballoony = lerp(fakeballoony, 0, 0.25);
4
if (abs(fakeballoony) <= 2)
5
    fakeballoony = 0;