Deltarune (Chapter 2) script viewer

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gml_Object_obj_mauswheel_enemy_Other_19

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1
global.turntimer += 120;
2
global.monsterattackname[myself] = "MausHoles";
3
dc = 
scr_bulletspawner
scr_bulletspawner

function
scr_bulletspawner(arg0, arg1, arg2)
{ __dc = instance_create(arg0, arg1, arg2); __dc.creator = myself; __dc.target = mytarget; __dc.damage = global.monsterat[myself] * 5; return __dc; }
(x, y, obj_dbulletcontroller);
4
dc.type = 19;
5
dc.target = mytarget;
6
if (cursor_count < total_cursors)
7
    cursor_count++;