Deltarune (Chapter 2) script viewer

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gml_Object_obj_mauswheel_cursor_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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followindex = 0;
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memory = -4;
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damage = 6;
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timer = 0;
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destroyonhit = 0;
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maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 2);
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maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 2);
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depth -= 3;
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textflash = 0;
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grazepoints = 3;