Deltarune (Chapter 2) script viewer

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gml_Object_obj_maushwheel_lightning_orb_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_speed = 0.25;
3
image_xscale = 0.1;
4
image_yscale = 0.1;
5
siner = 0;
6
timer = 0;
7
con = 0;
8
depth = obj_heart.depth - 100;
9
_pitch = 1;
10
snd_play(snd_sneo_overpower);
11
snd_loop(snd_sneo_overpower);
12
snd_pitch(snd_sneo_overpower, _pitch);
13
snd_volume(snd_sneo_overpower, 0, 0);
14
snd_volume(snd_sneo_overpower, 2, 6);
15
destroyonhit = 0;
16
obj_mauswheel_enemy.mytarget = target;
17
grazepoints = 16;
18
if (instance_exists(obj_mauswheel_enemy))
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    damage = global.monsterat[obj_mauswheel_enemy.myself] * 5;
20
goal = choose(20, 100);