Deltarune (Chapter 2) script viewer

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gml_Object_obj_maus_split_Create_0

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1
mcon = 0;
2
image_xscale = 2;
3
image_yscale = 2;
4
image_speed = 0.16666666666666666;
5
image_index = obj_mauswheel_enemy.image_index;
6
mousecount = 50;
7
maxmousecount = 50;
8
captured = 0;
9
draw_in_timer = 0;
10
alarm[0] = 10;
gml_Object_obj_maus_split_Alarm_0.gml

if (mcon == 0 && mousecount > 0) mcon = 1;
11
mercycount = 0;