1 | draw_self(); |
2 | if (draw_in) |
3 | { |
4 | draw_sprite_ext(spr_maus_intext, 0, x - 40, y - draw_in_timer, 2, 2, 0, c_white, 2 - (draw_in_timer / 10)); |
5 | draw_in_timer++; |
6 | } |
7 | if (instance_exists(obj_maus_split)) |
8 | { |
9 | } |