Deltarune (Chapter 2) script viewer

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gml_Object_obj_maus_split_basket_Draw_0

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draw_self();
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if (draw_in)
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{
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    draw_sprite_ext(spr_maus_intext, 0, x - 40, y - draw_in_timer, 2, 2, 0, c_white, 2 - (draw_in_timer / 10));
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    draw_in_timer++;
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}
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if (instance_exists(obj_maus_split))
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{
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}