Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_maus_critter_Create_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
active = 0;
3
destroyonhit = 0;
4
initialspeed = 0;
5
eyetimer = 0;
6
init = 0;
7
big = false;
8
stuck = false;
9
if (instance_exists(obj_mauswheel_enemy))
10
{
11
    damage = global.monsterat[obj_mauswheel_enemy.myself] * 5;
12
    grazepoints = 3;
13
}