Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_maus_basket_Create_0

(view raw script w/o annotations or w/e)
1
maker = 0;
2
depth = -10;
3
biggestwidth = 1;
4
biggestheight = 1;
5
trappingX = false;
6
for (i = 0; i < 3; i++)
7
{
8
    cancatch[i] = 0;
9
    ismaus[i] = 0;
10
    caught[i] = 0;
11
}
12
init = 0;
13
visible = 0;
14
if (instance_exists(obj_mauswheel_enemy))
15
{
16
    instance_create(obj_mauswheel_enemy.x, obj_mauswheel_enemy.y, obj_maus_trapping_fake_idle);
17
    obj_mauswheel_enemy.idlesprite = spr_maus_idle;
18
    obj_mauswheel_enemy.x += 60;
19
    obj_mauswheel_enemy.y += 66;
20
}