Deltarune (Chapter 2) script viewer

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gml_Object_obj_matching_silhouette_Create_0

(view raw script w/o annotations or w/e)
1
target_char = obj_mainchara;
2
copy_sprite = false;
3
lsprite = spr_krisl;
4
rsprite = spr_krisr;
5
dsprite = spr_krisd;
6
usprite = spr_krisu;
7
init = 0;
8
color = #00A2E8;
9
image_speed = 0;
10
second_char = -4;
11
second_sprite = -4;
12
outline = false;