Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_vase_Draw_0

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1
gpu_set_blendenable(false);
2
gpu_set_colorwriteenable(false, false, false, true);
3
draw_set_alpha(0);
4
draw_rectangle(x, y_mask_pos, x + (sprite_get_width(sprite_index) * 2), y_mask_pos + (sprite_get_height(sprite_index) * 2), false);
5
draw_set_alpha(1);
6
gpu_set_blendenable(true);
7
gpu_set_colorwriteenable(true, true, true, true);
8
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
9
gpu_set_alphatestenable(true);
10
draw_self();
11
gpu_set_alphatestenable(false);
12
gpu_set_blendmode(bm_normal);
13
siner += 0.075;
14
y = ystart + (sin(siner / 3) * 10);