Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_vase_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0;
2
siner = 0;
3
y_mask_pos = y + (sprite_get_height(sprite_index) * 2);
4
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();