Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_shovelpile_Step_0

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event_inherited();
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if (shovel_start)
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{
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    shovel_timer--;
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    if (shovel_timer <= 0)
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    {
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        shovel_timer = shovel_time;
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        if (global.flag[335 shovel_door_open] == 0)
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        {
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            global.flag[335 shovel_door_open] = 1;
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            global.interact = 0;
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        }
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        var shovel = instance_create(x + sprite_get_width(sprite_index) + random_range(-20, 20), y + sprite_get_height(sprite_index), obj_mansion_shovelpile_particle);
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        shovel.depth = 95000;
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    }
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}