1 | glow_alpha++; |
2 | fade += 0.075; |
3 | draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, 0, c_white, 1); |
4 | draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, 0, c_white, sin((((2 * fade) + 1) * pi) / 2) + 1); |