Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_shovelpile_Draw_0

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1
glow_alpha++;
2
fade += 0.075;
3
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, 0, c_white, 1);
4
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, 0, c_white, sin((((2 * fade) + 1) * pi) / 2) + 1);