Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_shovelpile_Create_0

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depth = 100000;
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shovel_start = global.flag[335 shovel_door_open] == 1;
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shovel_time = 15;
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shovel_timer = shovel_time;
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if (global.flag[335 shovel_door_open] == 1)
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{
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    sprite_index = spr_dw_mansion_door_open;
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    image_xscale = 2;
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    image_yscale = 2;
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    var pile = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x - 10, y + 85, spr_dw_mansion_room_kris_shovels);
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    pile.depth = 98000;
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    var pile_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x, y, spr_dw_mansion_door_open_shovel);
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    pile_dark.depth = 99000;
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    var pile_collider = instance_create(pile.x, pile.y + 10, obj_soliddark);
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    pile_collider.image_xscale = 3;
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}
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myinteract = 0;
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image_speed = 0;
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setdepth = 0;
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read = 0;
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depthbonus = 0;
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skip = 0;
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extflag = 0;
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docon = 0;
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doafter = 0;
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glow_alpha = 0;
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fade = 0;