1 | if (door_type == 0 && sprite_index != spr_dw_mansion_door_closed) |
2 | { |
3 | sprite_index = spr_dw_mansion_door_closed; |
4 | image_xscale = 1; |
5 | image_yscale = 1; |
6 | } |
7 | if (door_type == 1 && sprite_index != spr_dw_mansion_door_open) |
8 | { |
9 | sprite_index = spr_dw_mansion_door_open; |
10 | image_xscale = 2; |
11 | image_yscale = 2; |
12 | } |
13 | if (door_type == 2 && sprite_index != spr_dw_mansion_door_wall) |
14 | { |
15 | sprite_index = spr_dw_mansion_door_wall; |
16 | image_xscale = 1; |
17 | image_yscale = 1; |
18 | } |