Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_door_Step_0

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1
if (door_type == 0 && sprite_index != spr_dw_mansion_door_closed)
2
{
3
    sprite_index = spr_dw_mansion_door_closed;
4
    image_xscale = 1;
5
    image_yscale = 1;
6
}
7
if (door_type == 1 && sprite_index != spr_dw_mansion_door_open)
8
{
9
    sprite_index = spr_dw_mansion_door_open;
10
    image_xscale = 2;
11
    image_yscale = 2;
12
}
13
if (door_type == 2 && sprite_index != spr_dw_mansion_door_wall)
14
{
15
    sprite_index = spr_dw_mansion_door_wall;
16
    image_xscale = 1;
17
    image_yscale = 1;
18
}