Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_car_barrier_Draw_0

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1
siner++;
2
fade += 0.075;
3
draw_sprite_ext(sprite_index, siner / 12, x, y, image_xscale, image_yscale, 0, c_white, 0.25);
4
gpu_set_blendmode(bm_add);
5
draw_sprite_ext(sprite_index, siner / 12, x, y, image_xscale, image_yscale, 0, c_white, sin((((1 * fade) + 3) * pi) / 2) / 2);
6
gpu_set_blendmode(bm_normal);