Deltarune (Chapter 2) script viewer

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gml_Object_obj_mansion_basement_door_Create_0

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myinteract = 0;
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image_speed = 0;
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depth = 800000;
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con = 0;
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closed_door = global.flag[373 unlocked_east_basement];
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layer_set_visible("TILES_Door_Closed", closed_door);
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if (closed_door)
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{
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    collider = instance_create(240, 280, obj_solidblocksized);
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    collider.image_xscale = 2;
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    interactable = instance_create(240, 280, obj_readable_room1);
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    interactable.image_xscale = 4;
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    interactable.image_yscale = 2;
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}
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else
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{
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    instance_destroy();
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}