scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();
image_xscale = 2;
image_yscale = 2;
swapped = 0;
freezeplayer = false;
timer = 0;
image_speed = 0;
draw_amount = 0;
inert = 0;